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  The ugliest C feature:

<tgmath.h> is a header provided by the standard C library, introduced in C99 to allow easier porting of Fortran numerical software to C. Fortran, unlike C, provides “intrinsic functions”, which are a part of the language and behave more like operators. While ordinary (“external”) functions behave similarly to C functions with respect to types (the types of arguments and parameters must match and the restult type is fixed), intrinsic functions accept arguments of...

   C,,Fortran,Intrinsic functions,C99,Ugly     2011-12-26 08:33:27

  A Python assignment trap

Python has no assignment, it only has reference. Assume, we have following code snippet: >>> values = [0, 1, 2] >>> values[1] = values >>> values [0, [...], 2] Why the result is not [0, [0, 1, 2], 2], instead it goes into an infinite loop? To understand this, we need to understand some basics about Python. Python has no variables, it only has labels. When we run: values = [0, 1, 2] Python will first create a list object [0,1,2], then it labels it as values. If we later...

   Python,Assignment,Trap,Shallow copy     2013-07-19 22:08:36

  Why is programming unique profession

Why programming is unique profession - Presentation Transcript Introduction Some people says programming is difficult and for some others it is so easy. It not only depends on your capabilities, but your attitude for work. Programming is hard indeed, but not at all as difficult as life of a crook or joker who pretend, lie and act for living. Knowing what you do, life is going to be much more interesting and enjoyable for a programmer. You play with a dumb machine Computer is dumb machine. Unless...

   Programming,Unique profession,Reason     2011-07-22 23:55:09

  Top Ten Tips for Correct C++ Coding

Brian Overland, long-time Microsoft veteran and author of C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 2nd Edition, shares 10 of his most hard-earned, time-saving insights from decades of writing and debugging C++ code.My first introduction to the C family of languages was decades ago (yes, I know this dates me horribly). Later I learned C++. I wish someone back then had steered me around the most obvious potholes; it might have saved me hundreds of frustrating hours.I ca...

   C++,Tips,Top,Ten,Magic number,Integer di     2011-09-03 10:58:35

  Why would I learn C++11, having known C and C++?

I am a programmer in C and C++, although I don't stick to either language and write a mixture of the two. Sometimes having code in classes, possibly with operator overloading, or templates and the oh so great STL is obviously a better way. Sometimes use of a simple C function pointer is much much more readable and clear. So I find beauty and practicality in both languages. I don't want to get into the discussion of "If you mix them and compile with a C++ compiler, it's not a mix ...

   C++11,New feature,Study     2012-03-16 08:44:38

  this in JavaScript in detail

this in JavaScript is always confusing, it is one of the most frequently seen traps in JavaScript. this is not a good design in JavaScript(You can refer some other design flaws of JavaScript here), since it's lazy binding feature, it can be a global object, the current object or.... Some people even avoid using this in JavaScript. Actually if you master how this works, then you will know how to stay away from these traps. Let's take a look at what this points to in below situations. 1. In global...

   JavaScript,this,bind     2013-05-09 18:35:12

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  The Erlang Design Pattern

Over the last couple of weeks I did an OO programming experiment. I call it the Erlang design pattern. It is based on the Actor model but goes some steps further. At its core just like the Actor model there are active entities (objects) that have a thread and a message queue with the thread waiting on the message queue to do some stuff. The Erlang design pattern extends the Actor model by first dividing the software program into active (actors, that have their own thread) and passive ...

   Erlang,Thread,Pattern,OS Threads     2012-02-06 07:47:56

  Good ways to build communities around a web product

If a product wants to be successful, there are must be a group of loyal users of the product. Though their influence, more and more people get to know and product and start to use the product and again promote the product. The most difficult thing to promote a product after building an excellent product is to find the first bunch of users. For web products, same conditions apply, but the ways to promote the product may be more abundant. Besides the advertisement, there are other ways a web produ...

   Web product,Community,Promotion     2014-03-12 07:37:05

  The trap of the performance sweet spot

This post is about JavaScript performance but I would like to start it by telling a story that might seem unrelated to JS. Please bear with me if you don’t like C.A story of a C programmer writing JavaScriptMr. C. is a C programmer as you can probably guess from his name. Today he was asked by his boss to write a very simple function: given an array of numbered 2d points calculate vector sum of all even numbered points... He opens his favorite text editor and quickly types somet...

   C,JavaScript,Sweet spot,Memory,Low level,Trap     2011-11-06 14:45:01